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Devlog
28/09/2020
September 27, 2020
by
drkehowler
This is probly my last update to my game i guess, wanted to try 3d games next. This may be a bad game but I enjoyed coding and learning how stuff works. Updates: Fixed the spawning of weapon of enemie...
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06/09/2020
September 06, 2020
by
drkehowler
Updates: Added more enemies to wave 12(New kind) Added more enemies to some waves(too easy so this is to spice up things) Follow up: Made the first boss (Margia, Wave 5) significantly harder...
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04/09/2020
September 04, 2020
by
drkehowler
Updates: Increased size of the wooden sword Changed the fireball timer with a combo counter (Doesn't do anything ye though) Added a zoom function (some people might think that the screen is zoomed too...
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20/08/20
August 20, 2020
by
drkehowler
Added a new wave(wave11) Added a new enemy...
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19/8/20
August 19, 2020
by
drkehowler
Added 2 new waves Added an enemy that does something new (tried to have a bit of variety so that players wont be tired of the same enemies) Fixed the bug with the html version that stops the game in t...
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18/8/20
August 18, 2020
by
drkehowler
Added a new wave(wave 8) Added a ranged creep Added a loading screen (Copied a code from the demos about loading) Fixed the lag when spawning creeps due to loading of too many scenes at once Enjoy!!!...
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17/8/20
August 17, 2020
by
drkehowler
Simple changes: Wave ui Bigger wooden sword Fixed a bug when fireball and a certain boss' projectile disappears when in a certain distance with a wall Made the ogres have less health so it does not se...
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Update? 16-8-2020
August 17, 2020
by
drkehowler
Prototype of the game, 7 Waves, And a simple Gui to pick waves...
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